El juego como estrategia didáctica en educación primaria.
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Date
2023-12-23
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Abstract
Los juegos lúdicos son actividades que ayudan en el aprendizaje aprender conceptos, valores, socialización, trabajo cooperativo, ayudando a que los estudiantes descubran o desarrollen sus habilidades, cualidades, destrezas, etc. es decir una herramienta pedagógica que se debe implementar en nuestra práctica como docentes. La metodología que se empleó en la investigación es el método lógico inductivo, a través de los resultados se puede determinar que el juego influye en el aprendizaje de los estudiantes, así mismo ayuda a desarrollar las habilidades emocionales, cognitivas, motoras y promueve transversalmente el trabajo colaborativo. En conclusión, el uso del juego es una buena herramienta pedagógica que permite tener estudiantes motivados en el aula, con ganas de querer aprender, que las clases les parezca fáciles y divertidas, además aumenta el interés y gusto de los estudiantes por el aprendizaje, activa la curiosidad, estimula la creatividad y desarrolla el pensamiento lógico, además permite a los docentes mejorar su práctica pedagógica.
Playful games are activities that help in learning, learning concepts, values, socialization, cooperative work, helping students to discover or develop their abilities, qualities, skills, etc. that is to say, a pedagogical tool that should be implemented in our practice as teachers. The methodology used in the research is the logical inductive method, the results were: the game influences the learning of students, it also helps develop emotional, cognitive, motor skills, promotes transversely collaborative or teamwork. In conclusion, the use of the game is a good pedagogical tool that allows to have motivated students in the classroom, with the desire to learn, that the classes seem easy and fun, also increases the interest and taste of students for learning, activates curiosity, stimulates creativity and develops logical thinking, also allows teachers to improve our pedagogical practice and be in constant interaction with students.
Playful games are activities that help in learning, learning concepts, values, socialization, cooperative work, helping students to discover or develop their abilities, qualities, skills, etc. that is to say, a pedagogical tool that should be implemented in our practice as teachers. The methodology used in the research is the logical inductive method, the results were: the game influences the learning of students, it also helps develop emotional, cognitive, motor skills, promotes transversely collaborative or teamwork. In conclusion, the use of the game is a good pedagogical tool that allows to have motivated students in the classroom, with the desire to learn, that the classes seem easy and fun, also increases the interest and taste of students for learning, activates curiosity, stimulates creativity and develops logical thinking, also allows teachers to improve our pedagogical practice and be in constant interaction with students.
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Keywords
Juego lúdico, Enseñanza, playful game, teaching